Current Projects:
Fall of Cybertron Controller: Unreal 5


Taking inspiration from one of my favorite games, I am pushing myself to learn Unreal Engine 5 by recreating a Player Controller. This is done using models from the Transformers War for Cybertron game, and Blueprints. At present, the player can jump, transform, and swap weapon hands.
What I am looking to do, is alter the control scheme when the player is in the vehicle mode, create the weapon system, and the ability to zoom the camera for finer aim.
Modding Exploration: Transformers War for Cybertron
Software used: UPK Explorer, Blender, Krita
Just for fun, I wanted to look into modding this specific game. The endgame being that I'm able to replace characters with my own custom ones. This is the first step in that process.
There were a number of hoops that I needed to jump through in order to just create the weapon and add it in as it is. There is still more work to be done, but it is a solid start.



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