top of page

Ecuminopolis

Platforms: Windows PC 

Genre: Third Person Narrative, Science Fiction

Engine: Unity

Skills: Level Design, Environmental Storytelling, Dialogue Writing, World Building

Roles: Designer, Writer

Itch.io Link: https://mercenary-studios.itch.io/ecuminopolis

Level Design and World Building

This is a third-person narrative experience that focuses a lot on environmental storytelling. I wanted the player to understand the space that they were in without being told explicitly what was going on. Such as there being a space in the experience where it tells the player how the citizens get their drinking water. There's trash all over the ground to imply that there isn't much in terms of maintenance, especially with all of the dirt around.

 

There's also some dialogue with four different NPCs. Each of them with their reasons for being where they are in that moment. Such as a segment where the player encounters four NPCs partaking in an auction for a hunting rifle. These events are all things that would have happened had the player come across the characters or not. There is an instance of a person waiting for the player to talk to them, and that's because Vincent had called ahead and wanted the character to talk to the player. 

Alleways.png

An Aerial Overview of A Section

Snapshot_15.png
This World Is Lived In

One of the aspects of this world that I wanted to establish was that it was lived in. The NPC's aren't just character's who are waiting around for the player to talk to them, aside from the character specifically looking for them. Such an example is this scene right here. These three characters are involved in an auction for a weapon being sold by a vendor. When the player tries to talk to one of them, they ask what they want. 

Despite the player being a police officer, they aren't respected by the people who live in this community. This is partially explained by another NPC in his line of dialogue. But in this scene, these characters set the tone of what's going on, because of how they react to the player's presence there. 

While they do give the player locations for quest items if they happen to have that quest active, it's clear that they're only doing so to get the player out of their hair. 

Snapshot_13.png

Quests

While this is an experience that focuses a lot on the enviornment aspect of the level, there still is a few things for the player to do. I put an emphasis on the player helping out the people who are in the area.  One such thing is helping the doctor find a battery for her syringe gun. This quest's objective can be found just outside, in the alleyway across the street. I made the glow a bright blue to contrast with the darkness of the area. I also added a line of dialogue to Dr. Andrews, so that the player would know what specifically to look for. 

The other quest is for Cole Vanderbuilt, and that involves the player finding some parts for his bike that he wants to use to leave the area. With this particular quest, I felt it was approrpiate to give the player the option to explore for themselves to find it. However, there are some people they can speak to in order to narrow down the location of their objective. 

Snapshot_16.png

Characters

When the player first boots up Ecuminopolis, they start off with a conversation with this NPC. Vincent is a veteran police officer, who is in the process of showing the player, also known as Rookie, the ropes. 

The player has the ability to ask Vincent a few questions about why they're in this area. I wanted to use Vincent's dialogue as a way to immerse the player into the setting, and to do a bit of world building. 

Block 118 is an economically poor area of the Ecuminopolis, and as a result, police patrols in the area are not common. Vincent, however, is a regular occurrence in the area, and his relationships with the people there have existed long before the player met Vincent. 

Most of the NPC's that the player talks to mention Vincent by name in some form. Dr. Andrews remarks that the player wears his uniform but isn't exactly the same. Cole mentions that Vincent calls ahead before he shows up, and says that the area needs Vincent. 

© 2025 by Jake Reilly. Proudly created with Wix.com

  • Twitter
  • LinkedIn
bottom of page