
Jake Builds Games: About Me
I'm a multifaceted designer with a heavy focus on user facing experiences. I have designed multiple UI components included in Playtron's GameOS: a Linux based operating system made to streamline the PC gaming experience. A part of this process was familiarizing myself with Figma and a pre-existing atomic design system.
My three years in QA in the tech industry has informed my design philosophy. I learned what I felt worked in the six shipped titles that I worked on which spanned console, PC, and VR platforms. What makes something fun isn't just the act of playing, it's how you learn to play. Making that experience easier and more accessible to others is my passion.
This transcends my professional life and impacts the games that I play. I spent years teaching newer players how to participate in the most difficult content Destiny 2 had to offer. Now, I take that patience and eagerness to create shared experiences to virtual tabletops with multiple Dungeons and Dragons campaigns. These experiences helped me to write a deep setting that pulls in new player but also engages the veteran.
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